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T.O.G.R.A.F. Recipes for cooking talismans, absolutes, amulets. Walkthrough "Stalker: Photographer" Search for pentagrams in the walkthrough Stalker Photographer

New events are occurring in the contaminated area that must be captured. Now you need to get used to the new image. You will play as a military journalist who must find out what really happened in the contaminated zone, and then he will have to transfer the information to government headquarters. You will play over vast territories. Now at locations you can not only capture events, but also find very valuable items and equipment for your main character. In the game Stalker Photographer, the torrent of which you can download for free on our game portal, you can enjoy new spectacular moments.

Plot features fashion Photographer

This time, new enemies are trying to get into the exclusion zone for you. There is an energy source in the center of the zone. A huge amount of energy will allow your player to gain new opportunities to improve the gaming experience. This energy source will reduce the radiation level in the anomalous zone. Only now new groups and guides in the playing area will try in every possible way to destroy your hero. You are a war reporter who must find secret information, capture it on camera and transfer it to headquarters. But the mutants haunt you; they constantly roam the locations, trying to destroy your main character.

Game mechanics mod

Not only free mercenary fighters went in search of a mysterious source of energy, but also terrorist groups, the military, and corrupt officials rushed to grab themselves a tasty morsel in the game. You can download Stalker Photographer via torrent from Mechanics right now from our free gaming portal. You will have new opponents in the game, but you, as a journalist and reporter, must capture new events in the game. Your camera, your mental abilities, your ingenuity - all this will help you successfully complete all game missions. You can control your main character in training mode. There will be maps that you should pay attention to in order to accurately know all the locations of your opponents.

You will have to devote more time to research activities. Exploration, extraction of valuable information - you will go through all this in the game. But the main thing is to film it and show your bosses what is really going on in the exclusion zone.

Features of Stalker Photographer

  • Recruited a hero. Your main character must complete mysterious missions. Initially, you will have an ordinary camera at your disposal, but you need to get weapons. The recruitment of your hero was a success, so carefully complete all the tasks assigned to you.
  • Graphics and sound. Graphic characteristics have undergone significant changes. Now your game war correspondent will be able to move around locations even faster. And one more feature - the camera angle can be changed at your own discretion.
  • Exploration of the territory. You are not only a military journalist, you are also an intelligence officer who must not only make a photo report about the events taking place in the anomalous zone, but also find out about hidden locations where valuable game artifacts are hidden.
  • Character equipment. Keep track of your player's equipment. Armor, protective masks and gas masks - all this must be obtained in order to successfully complete the main missions of this mod.
  • You can always download the game Stalker Photographer via torrent on our new game portal. But the main thing is to successfully leave the contaminated zone, taking with you a good report. An excellent addition, many interesting twists, and in general you will see a new unique plot.

On this page, using the button below, you can download Stalker Photographer via torrent for free.

"Photographer" is a global modification of the game S.T.A.L.K.E.R. with a completely new plot. You, in the role of a war correspondent and intelligence officer with the call sign "Photographer", must get to the very heart of the Zone and find a mysterious source of colossal energy. At the same time, it is necessary to investigate and describe the phenomena occurring in the Zone.

"Stalker: Photographer" will delight us with a completely new plot

The creators of the mod, who had previously developed the modification for Stalker "Secret Paths 2", did a solid job: new locations were added, the sound component of the game was reworked, the graphics were improved, an original plot was developed with several parallel quest lines. In addition to completing the main quests, you need to look for minerals, talismans and amulets, study their properties, and invent recipes to obtain new useful items.

This article discusses in detail the walkthrough of the S.T.A.L.K.E.R. mod. "Photographer": completing quests, searching for caches, objects and artifacts, additional tasks.

Please note that the passage of "Stalker: Photographer" is designed for leisurely and thoughtful gameplay. Due to the player's simple inattention, many interesting plot twists may be missed.

Location "Peacekeeping Corps" in the walkthrough Stalker Photographer

After loading and starting the game, go to the colonel and talk to him. After taking the items from the box, you will learn about the loss of the camera. Follow the colonel again and chat with the character. He will say that you need to talk to a stalker nicknamed Shaved. He will have to be escorted to the fallen helicopter. Go to the crash site and inspect it carefully. Examine the marauder's corpse and find the notebook. But again there is no camera.

Talk to Shaved and go to Sidorovich, who in turn will redirect the hero to the foreman. The foreman is located inside one of the buildings standing directly opposite Sidorovich's bunker.

After talking with him, run to the marauders’ camp along with four other fighters. After clearing, you will have to give the missing PDA to the NPC. Move in a squad and go down the slope to find the entrance to the cave in the hole. After killing the bandits, search everyone and find the PDA. Return to the foreman and give him the item he needs. He will tell you where the things you need may be.

Go back, go to the stuffed dog near the fire and pick up the items. If you did it before, then continue as written below. Follow Brown and report the success of the mission. You will have to visit Sidorovich again, who will tell you about the guide who constantly lives in the bandits’ bar. According to him, he will be able to help you solve the problem.

Follow to the basement next to Sidorovich's bunker and find the drone. Talk to him. The character will ask you to get a leather cloak for him. Return back to the bandit settlement and find the cloak. It can be in one of several places - it is selected randomly. But in all cases, the cloak lies in the attic inside one of the buildings. Be sure to visit the Pied Piper who lives in the basement to get the “magic pipe”. You'll need it soon. Don't refuse and bring him dead bats.

Follow to the bar and try to get inside - you need a pass. At the entrance you can meet a tall guy who will tell you how to get a pass. Go to the store and talk to the seller. In exchange for a pass, he demands 10 antirads from you. The Fallout series immediately comes to mind... To find them, you will have to visit the peacekeepers' base and chat with the ensign sitting in the hangar. Again, it’s not just like that: you’ll have to give him products that you can exchange with stalkers. The pass to the base will be useful in the future. Having obtained antirads, he will exchange them for a flyer with Boris.

Return to the bar and show the flyer to get inside. Try to chat with the characters. Exchange bottles of vodka for photographs of naked girls from one of the bandits, whose gaze is directed towards the bartender. Approach Gilet at the bar and have a glass with him. From him you will learn about a guide named Zhorik. He has a bad hangover now and won't turn down a bottle of beer. Buy this drink at the bar and go in search of Zhora.

And Zhorik is currently resting inside a booth on a hillock located on the left side of the store. Having found it, pass the beer. He will agree to find a secret passage through which the mercenaries and the informant can go. Follow Zhorik, do what he says - you don’t need to approach too far, but at the same time you should stay in sight - use binoculars for this.

Wait until you receive a message about the destruction of the informant. Kill all enemies. There may be a bug here when, when the second mercenary is destroyed, the quest goes into the “Failed” phase. In this case, the guy needs to be left alive and finished off later. Zhorik will already be killed by this time. Search all the bodies and take the required PDA from the informant's corpse. You can safely sell Karan.

Go back to Drone and give him the leather cloak. From him you will learn that a foreigner was looking for you. The quest is optional. Sidorovich, by the way, will have offers for new work, which does not affect the storyline one bit. Decide for yourself whether to complete the tasks or not. Follow Brown and report on the completion of the mission. Give him the PDA taken from the informant. Brown will tell you that you need to wait a little. Do so. As a result, a new message should appear. Go to Brown and talk to him. You will have to visit the testing site. In addition, a transition point will appear on the map, which makes the task much easier.

Location "Test Site" in the walkthrough Stalker Photographer

When you go to the location, you see another message. You must talk to Voronin. Go to the indicated markers on the map and take pictures of the necessary objects. All these photos must be taken during the day!!!

Visit Voronin and talk to the character. From him you will learn how to get into the Ukrainian base on the territory of the test site. In the next room you can talk with Sakharov. Watch the experience using crystals and take the quest from him. It is necessary to find a PDA belonging to Lavrov in the swamp. Return to the Peacekeeping Corps location and go to the base. Find the Cook here, who is the brother of the head of the base from the previous location (Test Site). It is located behind the hangar.

If you don’t find it, then go to the boss’s booth and talk to everyone. After this, the Cook will appear in the location indicated above. After talking with him, pick up the package and return to the testing site. When you go to the location, you will see a message according to which you need to provide assistance in the battle with wild boars in the territory of the digger village. Be sure to help them! If everything works out, you will be able to communicate with Edik - a corresponding message should appear! You will meet him later.

Go to the Ukrainian base, since you now have the pass you received from the Cook. Go to the second floor and talk to Polishchuk. The dialogue must be studied very carefully! You will learn about a deserter who is best found before the military does. To be on time, you must leave immediately!!! The required character is located on the territory of the ATP ruins - in front of the digger village. After talking with him, make an offer.

Run to Edik in the village and talk to him to conclude an agreement related to the deserter. In return you will need to give 3 army first aid kits. You can buy them from Petrenko at the peacekeepers’ base or exchange them with someone. Take the first aid kits to Edik and find the deserter again. Take him to the village and pick up the required document.

Run to Vasiliev, located in the swamp. You need to find Lavrov, who disappeared without a trace. The character will say that it is best to talk to the doctor in the swamps, who knew Lavrov well.

Kruglov is also located here, in a conversation with whom you will learn that he wants to investigate the anomalies. This is an additional quest! If you take it, you will have to find 7 anomalies at once - electa, funnel, frying, snowball, springboard, jelly and carousel. For completing the quest you will receive an anomaly detector. But not immediately - it will be produced in a day. Go to the doctor's house, which is located next to the damaged bridge, and talk about everything. Study the dialogue and find Lavrov's body.

Return to the doctor again to pick up the message to Sakharov. Pass this message and the PDA found on Lavrov’s body to Sakharov. Now you can take on a new quest related to the transformation of crystals. Return to Brown at the peacekeeping corps and report the completion of the mission.

Brown will tell you that you can rest. Later, General Smith will call you - you will receive a message from him. Go and talk to the character to find out about the failed photographs. You will have to improve your camera. A new task will appear - you need to eliminate two enemy groups. To do this, you should visit the Industrial Zone - that same landfill. You also need to get into the territory of the anomalous forest, to which there is no passage yet.

Smith will invite you to visit Voronin, with whom you need to talk about the transition to these two locations. You also need to meet with Drozdov, who should help with improving the camera. Both characters are in the same building. Visit the base on the territory of the test site and find Drozdov there. Ask him to improve his camera. Drozdov will say that he is beyond his strength, so he needs to visit Lefty in the bar. The transition to the base territory is located on the territory of the Industrial Zone.


General Smith

Follow Voronin, but he will say that he knows nothing about the transition. But you will still receive a hint - you need to find a hermit named Charon. Go to him, but be careful. If you don’t find it right away, Charon will leave and you won’t see him again in the game. This will lead to the failure of the plot, and from now on you won’t be able to see the transition of the Industrial Zone. Follow the fence located behind the Digger village to find a passage into it.

Find Charon behind this fence and talk about everything. He will say that he is ready to show you the passage, but you will have to take the parcel to Lukash, who lives in the Industrial Zone. Lukash, in turn, will show you the place where you can go to the territory of the anomalous forest. Agree and receive a transition point to the Industrial Zone. Report everything to Brown, and then pick up your pass to the checkpoint. Show your pass to move on.

Industrial zone and Anomalous forest in the walkthrough Stalker Photographer

Go in search of Lukash, who is inside the carriage in front of the hangar. He will agree to show you where the transition point is, but only if you complete his task. You need to take the PDA to the hangar, where the diggers are waiting for you. Take it, but be prepared for a surprise. Report what happened to Lukash and take him to the hangar. Until the territory is cleared, Lukash will not talk to anyone. Stay below and wait until the deserters kill the enemies. You will need to receive a message, after which you can safely visit Lukash. Talk to him, after which he will mark on your map the transition point to the territory of the anomalous forest. This will be a red marker.

Follow this location. When leaving the hangar area, you will need to kill the paratroopers. Having arrived at the indicated point, you will find that the passage is blocked. We need to wait for the mercenaries to arrive. Hide so you don't get noticed. From the conversation of the mercenaries you will learn when the passage will become open. After killing everyone, take the PDA, go to the anomalous forest and study the map. There will be another point on the map - go to it and receive a message.

Hide so that other mercenaries do not notice you, and wait. When the enemies stand opposite the passage and start a conversation, kill them all and search the bodies. Take another PDA. From the forest you can go to the testing site where Voronin is located. Take a look at the map and you will see another red dot on the border - go to it, go to the training ground and visit the base where the courier is located. Give him two found PDAs at once and go to Voronin to tell him about the two transitions. The man will say that Petrenko asked you to appear at his place. Find it in a room nearby and receive a task - you must find black boxes from 10 fallen helicopters for it. This quest must be taken. Visit the bar to upgrade your camera. Follow the passage to the bar.

After receiving a message from Lefty (you won’t have to immediately), take the camera and return to General Smith to report on the mission. Smith will take you to different locations to take pictures. A message from contact Brown will appear. Go to the forester's house and talk to the owner. A little later, a messenger will appear who will tell you about Brown’s request - you need to visit the dead city and provide assistance to German scientists. The guide, who is part of Sutuly’s group, knows the way to the right place. It is located next to the quarry. Complete the task, then talk to Sutuly again and find out that the guide is in Lefty's bar.


Important objects on the territory of the Dead City

Return back to the bar and chat with Lefty. He will tell you that you need to talk to the diggers inside the bar. A little further from Lefty you can find Brom sitting at a table. Talk to the character and find out that the nickname of the guide you need is Owl. It is located inside the annex where you met Petrenko in the original game.

The owl wants you to bring two bottles of wine for him. The wine is located in the swamp. You need to talk to scientists who will tell you about the crashed helicopter with food. Find the boxes near the helicopter and take out the wine. By taking it to Owl, you will learn where to look for the passage to the Dead City. Before you go there, be sure to talk to Brom. After that, go to the Dead City.

Location "Dead City" in the walkthrough Stalker Photographer

On the territory of this location, find Zubarev, who is located in a building not far from the outskirts. A clone of this character can be found in a five-story building - it's a trap, so it's better not to go there. After talking with the real Zubarev, be prepared that he will be killed. This is how the story should happen! Continue along the road and turn back to walk along the fence. Find a passage in it and follow to the bridge. Go through it and turn right to follow the top of the cliff. The tent will be visible from a distance. After searching the corpse, take the artifact Brom needs.


Sergeant Zubarev

Save the data that is in the black box inside the helicopter. Follow the platform and inside the building on the right side of the monument you will find Heinrich, the head of German scientists. He will send you to Jagger, located in the building opposite. In turn, this character will say that you should visit Gertrude. The woman will ask you to find a scientist named Wulf, who has the documents. Take the papers from Wulf and return to the woman. Having taken the necessary device, go to search for the transition point to the anomalous forest.

The transition will appear immediately when you are near the correct location. Agree with the group to leave the Dead City, and kill zombies along the way. When the last character leaves the area, the task will be accepted - you helped the scientists. By the way, one of them may get stuck in the doorway. Be careful! You will not be able to approach the transition itself - your character will be thrown aside.

Remember the note from Wolf? Go find the physicist, who is located inside the five-story task. The entrance inside can be found from the neighboring entrance - follow the wires. Find Medvedko and talk to him. Agree with the proposal that you need to find the purple ball. Follow the fence to the lower part of the location and on one of the hillocks you will see a lonely house. Near the entrance you can find a purple ball - that's what you need! After talking with Medvedko's wife, go in search of the ball.

Go through the hole and go through the lower left part of the location - follow along the location. Once you take the ball, make sure you have it in your backpack. Follow back and pass the ball to Medvedko. Talk to his wife and leave the city area. In the anomalous forest, find a receiver among the boulders and move to the bar - not far from the point through which you came.

Find Owl in the bar area and give him the receiver. Give the liquidator (artifact) to Brom. He will tell you where you can find another such artifact. Find a contact and receive a task to infiltrate the X-18 laboratory. Inside it you are asked to find a communication diagram. But first you need to understand how to get into the laboratory. Visit the testing site, go to the base and talk to the archive keeper. He will say that the bartender may know the transition point. Follow to the bar and tell the owner everything. When you leave the bar, you should be stopped by Poetry. To be more precise, you will hear the word “here”.

Go to the direction from which the sound is heard. You will be stunned. You will see the Poemweaver. After the dialogue with him, go search for the teleport. If you read everything carefully, you will find the teleport without any problems. Having done this, complete other tasks. Everything you need to find is located in hiding places. Find the first teleporter, located next to the passage to the landfill. You will need to move along the cliff.

Finding teleports and returning to the training ground

You will teleport every time. In this case, after all the movements, look for backpacks, inside of which are the following teleporters. It is imperative to pick them up, since this is not just a hint, but also an important stage in activating the teleport. Only after you take the clue from the backpack will the next portal be activated. Eventually you will be transported to the Dead City.

Here, go to the northern part and find a refrigerator near the swamp. In the X10 laboratory, find both the teleporter and the door code. In the forest area next to the excavator, jump near the track on the right side of the transport, when viewed from the side of the bucket. The teleport does not appear immediately! There is no need to panic inside the cave - go forward to the anomalies on the mini-map. Escort the beautiful Greta and take the artifact. Talk to the girl who will give you a letter addressed to the head of the archive at the training ground.

Run to Petrenko and give data from ten fallen helicopters. Go to the base and give the chief of the archive the note you received from Greta. After talking with the papor on the top tier, give the item from the cave. When you go outside, you will hear the sound of a siren - it notifies you of an attack on the base. Help in the battle against the soldiers, but do not rush to use grenades, as you can hurt your allies, who will immediately become enemies. After defending the base, go to Poleshchuk and try to find out what happened. But he is killed.

Meet with Brown, who will tell you that you need to visit the X18 laboratory. Follow the right place and find the Ghost inside the tunnel. He will ask you for a barrel and ammo. Hand him the weapon, having first loaded it all the way, and then throw a pack of cartridges for him. Inside the laboratory, find Professor Ploymer and talk to him. So he will agree to cooperate with the hero. Escort the professor upstairs and report the success of the mission to Brown.

In accordance with the next quest, you need to find a laptop that contains data inside. There, in the dungeons of Agroprom, you will have to find an antiviral drug. The path to the Agroprom dungeon can be found out from Major Shpak, who is part of the guards of scientists in the swamps. Go there, find the drunk Major located at the top. After talking with him, you can agree or refuse the request. In any case, he will ask you to bring a box of vodka, and later he will give you another task. To find out about the transition point to the location, you will have to find three bottles of beer. Agree and bring it to get into the Agroprom dungeon.

Location "Agroindustrial Dungeon" in the walkthrough Stalker Photographer

Having gone down to the right place, kill the zombies, moving to the upper level. You will be transported to Strelok's hiding place, where you will meet Verseweaver, who will take the ammunition. There is no need to remove it in advance and hide it somewhere!!! After a while, the Phantom you saw in the base tunnel will appear. Ask for help. He will return the barrel to you. Leave the prison and go upstairs. Kill enemies and traitors of scientists. By the way, there will be two scientists - brothers. Search everyone and take the vaccine from the scientist's pocket. There is no need to take the vaccine, since there is only one.

Find your things in a box nearby and report to Brown what happened. He will send you on reconnaissance - you need to study the transitions between laboratories. Having found the decoder from the door in the X18 laboratory, you will find yourself in the part of it where you talked with Ploymer. The decoder is on the scientist's corpse in the laboratory. Go into the tunnel of the Ukrainian base and go to Brown to report what happened. The character will ask you to find the transition to the location of the collective farm “Chervone Drawbar”. To do this, talk to Voronin, who will send you to Sakharov. He will ask you to move the car left in the forest. It is necessary to visit the hunters in the forest. This is the same Slouchy!

Go there, find the character and ask for help. He will agree, but he needs money. Previously, you could have found a wad of dollars or euros on the corpse of the Poemweaver. Give him the money to get a guide dog. Run after her and kill the enemies. Along the way, you will encounter mercenaries who will finish off the dog. Kill them and search the bodies to find the PDA and the transition point to the Chervone Drawbar location.

Location "Collective farm Chervone drawbar" in the walkthrough Stalker Photographer

Once in the right place, you will receive a message from Sakharov - move to the territory of the cemetery, killing several enemies, and deal with the bandits in the territory of the located village. Behind the village there will be a hanging island. Approach him and receive a message from Sakharov. From it you will learn about a new mission to rescue the scientist.

The wounded Ormont is located next to the helicopter - after healing him, escort him to the island and find out that there is an anomalous zone located directly below him. You will have to turn it off while simultaneously covering your comrade. Be careful: save before the scientist appears in the anomalous zone. There will be snipers here who will have to be killed before they eliminate the scientist. Enemies appear one at a time.

After this, go to the anomaly under the island, find Ioffe’s corpse and take the flash drive, which should be given to Ormont. Talk to him and get passage back to the anomalous forest. Follow there and find Voronin's car, which is located on the road leading to the Forester's house. Drive the car to the training ground, to the base gate, and then report the success of the operation to Voronin. Return to Brown and report completion of the quest.

The character will say that he entered into an agreement with Voronin related to the cleansing of the collective farm. But first, you must coordinate future actions with Voronin himself. He will give you a task, according to which you should help Plichko. Plichko must seize a factory on the territory of the collective farm. Move to the place and meet with Plichko. Chat with him and follow to release. Don't run forward, otherwise the quest will fail. Help in shooting the mercenaries.

At the same time, protect Ozerov. Wait for Plichko to approach you. If this does not happen, then go in his direction and escort him to the right place. Sometimes a character may refuse to talk if there are still mercenaries or “Duty” fighters in the location, even wounded ones. After talking with Plichko, wait out the ejection and talk to him again. We need to find the escaped leader who has a PDA with the necessary data. Go to the village, find the leader and take away his PDA.

Wait for Voronin to appear and find him inside one of the buildings. Petrenko will also be there. Green markers will appear on the map - these are the necessary characters. Hand over the PDA taken from the leader, and then find out what really happened to the collective farm. Brown and his team most likely died in the dungeon. You will receive a message inviting you to the territory of “Duty”. Refuse and go find Brown. If you're bored, you can, of course, join Debt. Brown is located in the X10 laboratory. Members of his team died. Here you will meet Shubin - he can save Brown, but only if the main character helps him find a human form. To do this, you need to find four pentagrams, which also need to be activated (you will have to throw the right objects at the pentagrams).

Search for pentagrams in the walkthrough Stalker Photographer

You will need parts of some mutants and a red talisman. Go to the tunnel with elects on the territory of the Agroprom dungeon, where you need to throw a cat's tail, a kink arm and a red talisman. Next, you will find out the place you need to visit next. Continue and after everyone is activated, visit Shubin. Hand over the bat carcass and the crow carcass. He will give you a medicine that will restore Brown. Escort Brown to the base and talk to him. He will say that Shubin is in a cave hidden behind the stones of an anomalous forest.

Move into the forest and talk to Shubin in the cave. You need to free 11 dead souls. Three are in the peacekeeping building, one in the swamps, one in the forest, three in the Industrial Zone and three in the bar.

On the territory of the Industrial Zone, look for souls near the tunnel, the transition to the bar and next to the transition to the peacekeeping building. Near the bar, look next to three crosses, behind the containers immediately at the entrance of the location, if you move from the Industrial Zone, and also near the transition point to the Dead City.

Go to Shubin inside the cave and tell him about completing the task. As a reward, you will learn where the passage to the secret cave is located. More precisely, you will find out that a nuclear power plant engineer named Pasha knows how to get into the cave. Pashka usually hides in the basement of destroyed houses on the territory of Pripyat. Shubin will tell you about hiding places. Listen carefully to what he says. A message will appear from Smith, who will report the information found regarding the crossing point to Pripyat.

You need to find Razuvaev in the village and take the PDA from him. Go there. The bandits are located above the bar. Take the PDA and see on the map the crossing point to Pripyat.

Location "Pripyat" in the walkthrough Stalker Photographer

When you make the transition, you will have to take with you one can of condensed milk, which will be useful in a conversation with Pashka. You will find the remaining items in caches on the territory of Pripyat. Once there, first find the cache - it will allow you to find out the codes to the doors of the secret cave. It can be located in the northern part of the stadium stands, between the benches on the left side. It could be in its eastern part, on the ground near the fence, or in the grocery store at the bus station, in the corner where the mailboxes are located. The last potential location is next to the entrance to the basement of that same grocery store. Having found the cache, take the PDA with the code and a can of condensed milk.

Go in search of Pashka. Having found it inside the basement in the club, pass the condensed milk and find out about the passage to the secret cave. Go inside it.

Location "Sarcophagus" in the walkthrough Stalker Photographer

You'll have to kill a lot of enemies, so stock up on ammo. When you are near the Monolith, the main character will be stunned. When you come to your senses, you will see Smith. Talk to him and find out interesting things. Near him you will see Shubin, who has moved into Brown's body. He will save the hero. During the conversation, the hero will be shot - you will find yourself in a mysterious place. There will be a blue tree in front of you, you will find out the name of the photographer, and you will also see the ending of the game. The choice is yours!

A very original, unique mod that sets it apart from others with the mystery and mystery of everything that happens. The plot takes us into the prehistory of “Shadows of Chernobyl”, where the main character will meet with a mysterious entity living in the zone. Many players call “Photographer” the ideal mod, others say that the game turned out to be overloaded with innovations. But still, this mod is recommended for completion, because it will show us the zone from a slightly different side, even more unusual, fascinating and unknown...

Let's list the key aspects of the Photographer mod:

  • A new interesting plot and an unexpected ending.
  • Gameplay additions in the form of sleeping in a sleeping bag, driving a car.
  • New models of people, beautiful graphics.
  • Built-in weapons pack with barrel descriptions.
  • Cut locations have been inserted into the game.
  • Good music, high mod stability.
  • Camera simulation.
  • More exploration and side quests.
  • Built-in journal and notes from the photographer.
  • Passing the mod requires a detective approach.

There are some minor shortcomings of the mod: a few crashes, not everyone may like the innovations in the gameplay. We recommend not using quick saves in the game, but saving manually.

The mod is installed like this:

  • Install S.T.A.L.K.E.R “Shadow of Chernobyl” v1.0004 (other versions are not suitable!). Here is a link to a torrent from this version of the game.
  • We install the F.O.T.O.G.R.A.F mod, having first downloaded it from Yandex disk.
  • We put the final patch on top of the mod. Download the patch from here.

To unpack files we use WinRar or 7z archivers. The mod files are thrown into the folder with the original game “Shadow of Chernobyl” v1.0004 with the obligatory replacement of all files and folders. Don’t forget to put a patch on top afterwards. Let's play!

A good review of the Photographer mod can be seen in this video:

General information about Psi-zones and crystals
A new system of substance transformations has been implemented. Anomalies in the modification have not yet developed as powerful and dangerous creations of the Zone. There are no artifacts known from the original PM yet. There are (according to our version) only the beginnings of anomalous substances called “crystals”. During the course of the story, the player will have to search and study the properties and abilities of various types of crystals to transform in special anomalous psi zones, which have their own distinctive visual and sound characteristics that manifest the zone if the player has an activating crystal corresponding to this psi zone. The crystals will be divided into activator crystals (different psi zones will react differently to different types of activator-catalysts: a specific sound, a specific visual effect and the effect on the actor) and reagent crystals participating in the catalysis process. The output is absolute minerals with unusual and diverse properties. In the psi zones of the second level, the process of transforming absolute minerals into unusual minerals-Talismans with their own unique properties is possible (two different absolute minerals are involved in the process of the second level, one of which is an activator. Which one is not known). And finally, the third level of catalysis is the transformation of Talismans into Amulets, which have powerful protective properties) through a biological catalyst substance (mutant spare parts). Accordingly, the latest psi zones will also have their own distinctive visual and sound characteristics, which will appear if the player has an activating element corresponding to the given psi zone. But, unlike the first two, to activate these unique zones you will also need a special device, which the player will also have to obtain.

Recipes

Transformation of absolutes in Psi-Zone No. 1

Transformation of absolutes in Psi-Zone No. 2

Transformation of absolutes in Psi-Zone No. 3

Transformation of absolutes in Psi-Zone No. 4

Transformation of amulets in Psi-Zone No. 1

Transformation of amulets in Psi-Zone No. 2

Shooter series "S.T.A.L.K.E.R." constantly updated with new games and mods. For example, you can download a torrent Stalker Photographer and get acquainted with one of the user modifications. The storyline tells a completely new story. The world of the Forbidden Zone is still in its infancy. It still has no laws or principles of life. The entire territory is a mysterious and dangerous anomaly for novice pathfinders. The hero of the new part is a character named Photographer, who went to the Zone in search of adventure.

Screenshots of the game Stalker Fotograf

One of his tasks is to make a report about life inside the forbidden territory, and you will have to solve this problem. In addition to the new plot, the shooter has a lot of innovations. These include more advanced graphics, and new weapon models, ammunition items and artifacts. Do you like games with edgy and twisted plots? Then hurry up and download Stalker Photographer via torrent! Ahead you will encounter dangerous opponents, anomalies, traps and dangers. Help the Hero overcome all difficulties and complete the task!

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